The Superstore in Helldivers 2 is mostly where Super Credits go to die on armor sets that never leave the ship. Buried in the rotation, though, are six weapons, each tied to a specific warbond page, each asking for an additional
200 to 400 Super Credits on top of what you already spent to unlock the warbond.
Super Credits take real effort to farm, and most players find it easier to just spend real money instead,
which makes knowing what you are actually buying worth the two minutes it takes to find out.
On that note, below is every Superstore exclusive weapon in Helldivers 2, ranked from the one collecting dust
to the one you should already own.
6. CQC-42 Machete
- Damage: 300
- Armor Penetration: Medium
- Swing Speed: 72
- Stagger Force: 30
- Push Force: 10
The damage number looks respectable on paper, but that swing speed of 72 is punishingly slow.
When you are already close enough to a Bile Spewer to be using melee, the last thing you want is a weapon that takes its time.
The Machete hits hard, but it leaves you exposed long enough for that to not matter much.
5. CQC-30 Stun Baton
<p><strong>Technically a weapon. Technically.</strong></p>
<ul>
<li><strong>Damage:</strong> 75</li>
<li><strong>Armor Penetration:</strong> Medium</li>
<li><strong>Swing Speed:</strong> 150</li>
<li><strong>Stagger Force:</strong> 35</li>
<li><strong>Push Force:</strong> 30</li>
<li><strong>Special Effect:</strong> Stun on hit</li>
</ul>
<p>
Seventy-five damage is so low that even standard chaff enemies will shrug it off after a few swings,
which makes the Stun Baton more of a crowd control utility than an actual combat tool.
That said, the swing speed of 150 means you can rapidly stun clusters of enemies, which a dedicated crowd-controller
on a coordinated team can theoretically turn into something useful.
</p>
<h3>4. CQC-5 Combat Hatchet</h3>
<p><strong>The melee weapon you'd actually consider.</strong></p>
<ul>
<li><strong>Damage:</strong> 240</li>
<li><strong>Armor Penetration:</strong> Medium</li>
<li><strong>Swing Speed:</strong> 100</li>
<li><strong>Stagger Force:</strong> 25</li>
<li><strong>Push Force:</strong> 30</li>
</ul>
<p>
At 200 Super Credits on the Servants of Freedom page in the Permanent Catalog, the Combat Hatchet is the best melee option
the Superstore has to offer, which is both a compliment and a low bar to clear.
Its DPS leads the melee category, and unlike the Stun Baton, it actually threatens enemies that matter.
</p>
<h3>3. P-92 Warrant</h3>
<p><strong>The Superstore's most unhinged secondary.</strong></p>
<ul>
<li><strong>Damage:</strong> 80</li>
<li><strong>Damage (Durable):</strong> 20</li>
<li><strong>Armor Penetration:</strong> Medium</li>
<li><strong>Ammo Capacity:</strong> 13</li>
<li><strong>Fire Rate:</strong> 450 rpm</li>
<li><strong>DPS:</strong> 600</li>
</ul>
<p>
The Warrant costs 300 Super Credits on the Force of Law page during its rotation and earns its spot in the top three
purely on novelty that actually functions.
It is the only loadout weapon in Helldivers 2 with a Smart Pistol-style lock-on system.
</p>
<h3>2. SG-97 Sweeper</h3>
<p><strong>Sweep those trenches clean.</strong></p>
<ul>
<li><strong>Damage (Standard):</strong> 504</li>
<li><strong>Damage (Durable):</strong> 132</li>
<li><strong>Armor Penetration:</strong> Medium</li>
<li><strong>Ammo Capacity:</strong> 7</li>
<li><strong>Fire Rate:</strong> 150 rpm</li>
<li><strong>DPS:</strong> 1,260</li>
</ul>
<p>
As of writing, the Sweeper shotgun is the latest weapon to land in the Superstore, available for 400 Super Credits
on the Entrenched Division page during its rotation.
It is one of only two primary weapons on this list.
</p>
<h3>1. DBS-2 Double Freedom</h3>
<p><strong>Double the barrel, double the freedom.</strong></p>
<ul>
<li><strong>Damage:</strong> 840</li>
<li><strong>Damage (Durable):</strong> 420</li>
<li><strong>Armor Penetration:</strong> Medium</li>
<li><strong>Ammo Capacity:</strong> 2</li>
<li><strong>Fire Rate:</strong> 150 rpm</li>
<li><strong>DPS:</strong> 1,680</li>
</ul>
<p>
The Double Freedom launched alongside the Python Commandos warbond in December 2025, making it the first non-secondary weapon
Arrowhead released through the Superstore.
Its raw damage stat surpasses every other primary weapon in the game.
</p>
<h2>Quick Reference Ranking</h2>
<table>
<tr>
<th>Rank</th>
<th>Weapon</th>
<th>Cost (SC)</th>
<th>Warbond Page</th>
</tr>
<tr>
<td>1</td>
<td>DBS-2 Double Freedom</td>
<td>400</td>
<td>Python Commandos</td>
</tr>
<tr>
<td>2</td>
<td>SG-97 Sweeper</td>
<td>400</td>
<td>Entrenched Division</td>
</tr>
<tr>
<td>3</td>
<td>P-92 Warrant</td>
<td>300</td>
<td>Force of Law</td>
</tr>
<tr>
<td>4</td>
<td>CQC-5 Combat Hatchet</td>
<td>200</td>
<td>Servants of Freedom</td>
</tr>
<tr>
<td>5</td>
<td>CQC-30 Stun Baton</td>
<td>200</td>
<td>Urban Legends</td>
</tr>
<tr>
<td>6</td>
<td>CQC-42 Machete</td>
<td>200</td>
<td>Dust Devils</td>
</tr>
</table>
<h2>Frequently Asked Questions</h2>
<h3>SG-97 Sweeper vs. DBS-2 Double Freedom: Which should you buy first?</h3>
<p>
If you can only grab one, the Double Freedom is the more impactful purchase.
The Sweeper is versatile and fun, but the Double Freedom does something no other primary in the game does at the same damage tier.
</p>
<h3>Does the P-92 Warrant's lock-on work against all enemies?</h3>
<p>
It locks onto Small, Medium, and Large-size enemies across all factions.
Massive enemies like Bile Titans are the exception.
</p>
<h3>Are the Stun Baton and Machete ever worth buying?</h3>
<p>
The Stun Baton has a niche coordination use in premade squads.
The Machete is harder to justify unless you are specifically building around an aesthetic-first loadout.
</p>
<h3>Do Superstore weapons rotate out permanently?</h3>
<p>
No. All Superstore weapons return on rotation cycles.
Permanent Catalog entries remain available while rotation-based weapons return periodically.
</p>